Throughout development, I had initially wanted to include multiple balloons in the final level to act as a final challenge. However, when trying to implement scripts that would start the level transition once all balloons in a level were gone, the transition would happen even if only one balloon out of two was destroyed. Thus, I opted to make a sort of obstacle course for the final level instead (I am most proud about this part, since the level felt like it was difficult enough for the player to retry a few times, but not so hard that it would be frustrating). I've also added background music to the game to make it seem a bit more lively and a volume slider in the settings to better adjust the BGM volume. I believe that the uniqueness of this game comes from how the player is restricted by physics and the projectile is also affected by gravity. This can make for an interesting interaction with how the player needs to quickly but also navigate through levels to successfully get a high score.

StatusReleased
PlatformsHTML5
AuthorPending
GenrePlatformer
Made withUnity

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